&-12345789ABCDEFGHIJKLMNOPQRSTUVWZ
C
- CA
- in: Kuffner J.J. and Latombe J.C.
"Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans" (1999)
- Campagne J.P.
- in: Galland S., Grimaud F., Beaune P. and Campagne J.P.
"MaMA-s: An introduction to a Methodological Approach for the simulation of Distributed Systems" (2003)
- Canadian
- in: Carlson D.A. and Hodgins J.K.
"Simulation Levels of Detail for Real-time Animation" (1997)
- Carlson D.A.
- in: Carlson D.A. and Hodgins J.K.
"Simulation Levels of Detail for Real-time Animation" (1997)
- Cassini
- in: Vanbergue D. and Drogoul A.
"Approche multi-agent pour la simulation urbaine" (2002)
- Caubet R.
- in: Balet O., Torguet P., Gaildrat V. and Caubet R.
"Autonomous entities in distributed virtual environments" (1996)
- in: Donikian S.
"How introduce life in Virtual Environments: an Urban Environment Modeling System for Driving Simulation" (1996)
- Cetnarowicz K.
- in: Gruer P., Hilaire V., Koukam A. and Cetnarowicz K.
"A formal framework for multi-agent systems analysis and design" (2002)
- Challenges
- in: Isla D. and Blumberg B.
"New challenges for character-based ai for games." (2002)
- Chapter
- in: Peters C. and O'Sullivan C.
"A Memory Model for Autonomous Virtual Humans" (2002)
- Character
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- Character-based
- in: Isla D. and Blumberg B.
"New challenges for character-based ai for games." (2002)
- CHATS
- in: Phillips C.T. and Ballin M.G.
"A Cooperative Human-Adaptive Traffic Simulation (CHATS)" (1999)
- Chevaillier P.
- in: Querrec R., Reignier P. and Chevaillier P.
"Humans and Autonomous Agents Interactions in a Virtual Environment for fire fighting Training" (2001)
- Chrysanthou Y.L.
- in: Cohen-Or D., Chrysanthou Y.L., Silva C.T. and Durand F.
"A Survey of Visibility for Walkthrough Applications" (2003)
- CIB
- in: Dijkstra J., Timmermans H.J.P. and Vries (de) B.
"Virtual Reality-Based Simulation of User Behavior within the Built Environment" (2001)
- Coelho H.
- in: Marietto M.B., David N.C., Sichman J.S. and Coelho H.
"Requirements Analysis of Multi-Agent-Based Simulation Platforms" (2002)
- Cognition
- in: Nagel K.
"Distributed intelligence in large scale traffic simulations on parallel computers" (2002)
- Cognitive
- in: Parenthoën M., Reignier P. and Tisseau J.
"Put Fuzzy Cognitive Maps to Work in Virtual Worlds" (2001)
- Cohen-Or D.
- in: Cohen-Or D., Chrysanthou Y.L., Silva C.T. and Durand F.
"A Survey of Visibility for Walkthrough Applications" (2003)
- Coherence
- in: Bittner J. and Havran V.
"Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms" (2001)
- Collective
- in: Nagel K.
"Distributed intelligence in large scale traffic simulations on parallel computers" (2002)
- Collier R.W.
- in: Duffy B.R., O'Hare G.M.P., O'Donoghue R.P.S., Rooney C.F.B. and Collier R.W.
"Reality and virtual reality in mobile robotics" (1999)
- Colloque
- in: Roques C., Bustany F. and Sabatier D.
"Les apports de la preuve en B" (1996)
- Communications
- in: Carlson D.A. and Hodgins J.K.
"Simulation Levels of Detail for Real-time Animation" (1997)
- Comparison
- in: Nguyen T.G. and Dang T.T.
"Agent Platform Evaluation and Comparison" (2002)
- Completeness
- in: Woolridge M. and Lomuscio A.
"A Logic of Visibility, Perception, and Knowledge: Completeness and Correspondence Results" (2000)
- Computation
- in: Schmalstieg D. and Tobler R.F.
"Real-time Bounding Box Area Computation" (1999)
- Computer
- in: Badler N., Allbeck J., Zhao L. and Byun M.
"Representing and Parameterizing Agent Behaviors" (2002)
- in: Badler N.I., Webber B.L., Becket W., Geib C., Moore M., Pelachaud C., Reich B.D. and Stone M.
"Planning for Animation" (1995)
- in: Bittner J. and Havran V.
"Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms" (2001)
- in: Bittner J. and Havran V.
"Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms" (2001)
- in: Blumberg B.M. and Galyean T.A.
"Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments" (1995)
- in: Cohen-Or D., Chrysanthou Y.L., Silva C.T. and Durand F.
"A Survey of Visibility for Walkthrough Applications" (2003)
- in: Donikian S. and Cozot R.
"General Animation and Simulation Platform" (1995)
- in: Gruer P., Hilaire V. and Koukam A.
"Verification of Object-Z Specifications by Using Transition Systems: Application to the Radiomobile Network Design Problem" (2000)
- in: Kuffner J.J. and Latombe J.C.
"Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans" (1999)
- in: Reynolds C.W.
"flocks, Herds, and Schools: A Distributed Behavioral Model" (1987)
- in: Schmalstieg D. and Tobler R.F.
"Real-time Bounding Box Area Computation" (1999)
- Computers
- in: Nagel K.
"Distributed intelligence in large scale traffic simulations on parallel computers" (2002)
- Conception
- in: Michel F., Gutknecht O. and Ferber J.
"Une méthodologie pour la conception de simulateur multi-agents basée sur l'organisation" (2001)
- Concepts
- in: Henoch J. and Ulrich H.
"Agent-based Simulation Platform for Evaluating Management Concepts" (2001)
- Conceptual
- in: Wagner G. and Tulba F.
"Agent-Oriented Modeling and Agent-Based Simulation" (2003)
- Conférences
- in: Michel F., Gutknecht O. and Ferber J.
"Une méthodologie pour la conception de simulateur multi-agents basée sur l'organisation" (2001)
- Conference
- in: Balmer M., Vogel A. and Nagel K.
"Shape Morphing of Intersections Using Curb Side Oriented Driver Simulation" (2005)
- in: Bittner J. and Havran V.
"Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms" (2001)
- in: Dijkstra J., Timmermans H.J.P. and Vries (de) B.
"Virtual Reality-Based Simulation of User Behavior within the Built Environment" (2001)
- in: Drogoul A., Vanbergue D. and Meurisse T.
"Multi-Agent Based Simulation: Where are the Agents?" (2002)
- in: Henoch J. and Ulrich H.
"Agent-based Simulation Platform for Evaluating Management Concepts" (2001)
- in: Hugunein F., Torday A. and Dumont A.G.
"Evaluation of Traffic Safety using Microsimulation" (2005)
- in: Kuffner J.J. and Latombe J.C.
"Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans" (1999)
- in: Panayiotopoulos T. and Anastassakis G.
"Towards a Virtual Reality Intelligent Agent Language" (1999)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Autonomy and Proactive Perception for Virtual Actors" (2002)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Believable Decision for Virtual Actors" (2002)
- in: Parenthoën M., Reignier P. and Tisseau J.
"Put Fuzzy Cognitive Maps to Work in Virtual Worlds" (2001)
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- in: Querrec R., Reignier P. and Chevaillier P.
"Humans and Autonomous Agents Interactions in a Virtual Environment for fire fighting Training" (2001)
- in: Reynolds C.W.
"flocks, Herds, and Schools: A Distributed Behavioral Model" (1987)
- in: Woolridge M. and Lomuscio A.
"A Logic of Visibility, Perception, and Knowledge: Completeness and Correspondence Results" (2000)
- Congress
- in: Henoch J. and Ulrich H.
"Agent-based Simulation Platform for Evaluating Management Concepts" (2001)
- Connaissance"
- in: Michel F., Gutknecht O. and Ferber J.
"Une méthodologie pour la conception de simulateur multi-agents basée sur l'organisation" (2001)
- Control
- in: Granieri J.P., Becket W., Reich B.D., Crabtree J. and Badler N.I.
"Behavioral Control for Real-Time Simulated Human Agents" (1995)
- Convergence
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- Cooperative
- in: Phillips C.T. and Ballin M.G.
"A Cooperative Human-Adaptive Traffic Simulation (CHATS)" (1999)
- Correspondence
- in: Woolridge M. and Lomuscio A.
"A Logic of Visibility, Perception, and Knowledge: Completeness and Correspondence Results" (2000)
- Cozot R.
- in: Donikian S. and Cozot R.
"General Animation and Simulation Platform" (1995)
- Crabtree J.
- in: Granieri J.P., Becket W., Reich B.D., Crabtree J. and Badler N.I.
"Behavioral Control for Real-Time Simulated Human Agents" (1995)
- Creativity
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- Creatures
- in: Blumberg B.M. and Galyean T.A.
"Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments" (1995)
- Curb
- in: Balmer M., Vogel A. and Nagel K.
"Shape Morphing of Intersections Using Curb Side Oriented Driver Simulation" (2005)
- Cybernetics
- in: Parenthoën M., Tisseau J. and Morineau T.
"Autonomy and Proactive Perception for Virtual Actors" (2002)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Believable Decision for Virtual Actors" (2002)
&-12345789ABCDEFGHIJKLMNOPQRSTUVWZ
Submit a bug
This document was generated by bib2html 4.0.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)