&-12345789ABCDEFGHIJKLMNOPQRSTUVWZ
A
- AAAI
- in: Isla D. and Blumberg B.
"New challenges for character-based ai for games." (2002)
- Academy
- in: Nguyen T.G. and Dang T.T.
"Agent Platform Evaluation and Comparison" (2002)
- ACM
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- Acteurs
- in: Parenthoën M., Tisseau J. and Morineau T.
"Perception Active pour Acteurs Virtuels" (2002)
- Action
- in: Parenthoën M., Buche C. and Tisseau J.
"Action Learning for Autonomous Virtual Actors" (2002)
- Active
- in: Parenthoën M., Tisseau J. and Morineau T.
"Perception Active pour Acteurs Virtuels" (2002)
- Actors
- in: Parenthoën M., Buche C. and Tisseau J.
"Action Learning for Autonomous Virtual Actors" (2002)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Autonomy and Proactive Perception for Virtual Actors" (2002)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Believable Decision for Virtual Actors" (2002)
- Adaptive
- in: Lees M., Logan B. and Theodoropoulos G.
"Adaptive Optimistic Synchronisation for Multi-Agent Simulation" (2003)
- in: Montgomery J.D. and Mackworth A.K.
"Adaptive Synchronisation for a RoboCup Agent" (2002)
- Advanc
- in: Erol K., Levy R. and Wentworth J.
"Application of Agent Technology to Traffic Simulation" (2003)
- Aeronautics
- in: Phillips C.T. and Ballin M.G.
"A Cooperative Human-Adaptive Traffic Simulation (CHATS)" (1999)
- AfiA
- in: Michel F., Gutknecht O. and Ferber J.
"Une méthodologie pour la conception de simulateur multi-agents basée sur l'organisation" (2001)
- Agent
- in: Badler N., Allbeck J., Zhao L. and Byun M.
"Representing and Parameterizing Agent Behaviors" (2002)
- in: Erol K., Levy R. and Wentworth J.
"Application of Agent Technology to Traffic Simulation" (2003)
- in: Erol K., Levy R. and Wentworth J.
"Application of Agent Technology to Traffic Simulation" (2003)
- in: Montgomery J.D. and Mackworth A.K.
"Adaptive Synchronisation for a RoboCup Agent" (2002)
- in: Nguyen T.G. and Dang T.T.
"Agent Platform Evaluation and Comparison" (2002)
- in: Panayiotopoulos T. and Anastassakis G.
"Towards a Virtual Reality Intelligent Agent Language" (1999)
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- in: Tambe M. and Rosenbloom P.S.
"Architectures for Agents that Track Other Agents in Multi-Agent Worlds" (1995)
- Agent-based
- in: Henoch J. and Ulrich H.
"Agent-based Simulation Platform for Evaluating Management Concepts" (2001)
- Agent-Based
- in: Wagner G. and Tulba F.
"Agent-Oriented Modeling and Agent-Based Simulation" (2003)
- Agent-Oriented
- in: Wagner G. and Tulba F.
"Agent-Oriented Modeling and Agent-Based Simulation" (2003)
- Agents
- in: Barnes C.
"Visual Programming Agents for Virtual Environments" (2000)
- in: Drogoul A., Vanbergue D. and Meurisse T.
"Multi-Agent Based Simulation: Where are the Agents?" (2002)
- in: Granieri J.P., Becket W., Reich B.D., Crabtree J. and Badler N.I.
"Behavioral Control for Real-Time Simulated Human Agents" (1995)
- in: Hilaire V., Koukam A., Gruer P. and Müller J.P.
"Formal Specification and Prototyping of Multi-agent Systems" (2001)
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- in: Querrec R., Reignier P. and Chevaillier P.
"Humans and Autonomous Agents Interactions in a Virtual Environment for fire fighting Training" (2001)
- in: Tambe M. and Rosenbloom P.S.
"Architectures for Agents that Track Other Agents in Multi-Agent Worlds" (1995)
- in: Tambe M. and Rosenbloom P.S.
"Architectures for Agents that Track Other Agents in Multi-Agent Worlds" (1995)
- Ai
- in: Isla D. and Blumberg B.
"New challenges for character-based ai for games." (2002)
- AI
- in: Isla D. and Blumberg B.
"New challenges for character-based ai for games." (2002)
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- AISB
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- Algorithms
- in: Bittner J. and Havran V.
"Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms" (2001)
- in: Schmalstieg D. and Tobler R.F.
"Real-time Bounding Box Area Computation" (1999)
- Allbeck J.
- in: Badler N., Allbeck J., Zhao L. and Byun M.
"Representing and Parameterizing Agent Behaviors" (2002)
- American
- in: Phillips C.T. and Ballin M.G.
"A Cooperative Human-Adaptive Traffic Simulation (CHATS)" (1999)
- Analysis
- in: Gruer P., Hilaire V., Koukam A. and Cetnarowicz K.
"A formal framework for multi-agent systems analysis and design" (2002)
- in: Koukam A., Mazigh B., Gruer P. and Hilaire V.
"A Multiview Approach to Modeling and Analysis of Discrete Event Systems" (2003)
- in: Koukam A., Mazigh B., Gruer P. and Hilaire V.
"A Multiview Approach to Modeling and Analysis of Discrete Event Systems" (2003)
- in: Marietto M.B., David N.C., Sichman J.S. and Coelho H.
"Requirements Analysis of Multi-Agent-Based Simulation Platforms" (2002)
- Anastassakis G.
- in: Panayiotopoulos T. and Anastassakis G.
"Towards a Virtual Reality Intelligent Agent Language" (1999)
- Animation
- in: Badler N., Allbeck J., Zhao L. and Byun M.
"Representing and Parameterizing Agent Behaviors" (2002)
- in: Badler N.I., Webber B.L., Becket W., Geib C., Moore M., Pelachaud C., Reich B.D. and Stone M.
"Planning for Animation" (1995)
- in: Badler N.I., Webber B.L., Becket W., Geib C., Moore M., Pelachaud C., Reich B.D. and Stone M.
"Planning for Animation" (1995)
- in: Carlson D.A. and Hodgins J.K.
"Simulation Levels of Detail for Real-time Animation" (1997)
- in: Donikian S. and Cozot R.
"General Animation and Simulation Platform" (1995)
- in: Donikian S. and Cozot R.
"General Animation and Simulation Platform" (1995)
- in: Kuffner J.J. and Latombe J.C.
"Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans" (1999)
- Application
- in: Erol K., Levy R. and Wentworth J.
"Application of Agent Technology to Traffic Simulation" (2003)
- in: Gruer P., Hilaire V. and Koukam A.
"Verification of Object-Z Specifications by Using Transition Systems: Application to the Radiomobile Network Design Problem" (2000)
- in: Wagner G. and Tulba F.
"Agent-Oriented Modeling and Agent-Based Simulation" (2003)
- in: Weyns D., Schelfthout K. and Holvoet T.
"Exploiting a Virtual Environment in a Real-World Application" (2005)
- Applications
- in: Cohen-Or D., Chrysanthou Y.L., Silva C.T. and Durand F.
"A Survey of Visibility for Walkthrough Applications" (2003)
- in: Gruer P., Hilaire V., Koukam A. and Cetnarowicz K.
"A formal framework for multi-agent systems analysis and design" (2002)
- in: Parenthoën M., Tisseau J. and Morineau T.
"Perception Active pour Acteurs Virtuels" (2002)
- Applied
- in: Woolridge M. and Lomuscio A.
"A Logic of Visibility, Perception, and Knowledge: Completeness and Correspondence Results" (2000)
- Apports
- in: Roques C., Bustany F. and Sabatier D.
"Les apports de la preuve en B" (1996)
- Approach
- in: Galland S., Grimaud F., Beaune P. and Campagne J.P.
"MaMA-s: An introduction to a Methodological Approach for the simulation of Distributed Systems" (2003)
- in: Koukam A., Mazigh B., Gruer P. and Hilaire V.
"A Multiview Approach to Modeling and Analysis of Discrete Event Systems" (2003)
- Approaches
- in: Gruer P., Hilaire V. and Koukam A.
"Verification of Object-Z Specifications by Using Transition Systems: Application to the Radiomobile Network Design Problem" (2000)
- Approche
- in: Vanbergue D. and Drogoul A.
"Approche multi-agent pour la simulation urbaine" (2002)
- Architectures
- in: Tambe M. and Rosenbloom P.S.
"Architectures for Agents that Track Other Agents in Multi-Agent Worlds" (1995)
- in: Tambe M. and Rosenbloom P.S.
"Architectures for Agents that Track Other Agents in Multi-Agent Worlds" (1995)
- Are
- in: Drogoul A., Vanbergue D. and Meurisse T.
"Multi-Agent Based Simulation: Where are the Agents?" (2002)
- Area
- in: Schmalstieg D. and Tobler R.F.
"Real-time Bounding Box Area Computation" (1999)
- Art
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- in: Kline C. and Blumberg B.
"The Art and Science of Synthetic Character Design" (1999)
- Artificial
- in: Hilaire V., Koukam A., Gruer P. and Müller J.P.
"Formal Specification and Prototyping of Multi-agent Systems" (2001)
- Astronautics
- in: Phillips C.T. and Ballin M.G.
"A Cooperative Human-Adaptive Traffic Simulation (CHATS)" (1999)
- At
- in: Nagel K.
"Distributed intelligence in large scale traffic simulations on parallel computers" (2002)
- Augustine L.
- in: Augustine L.
"Using the Rational Unified Process (RUP) Successfully for Small Development Projects" (2001)
- Automation
- in: Parenthoën M., Buche C. and Tisseau J.
"Action Learning for Autonomous Virtual Actors" (2002)
- Autonomous
- in: Balet O., Torguet P., Gaildrat V. and Caubet R.
"Autonomous entities in distributed virtual environments" (1996)
- in: Blumberg B.M. and Galyean T.A.
"Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments" (1995)
- in: Parenthoën M., Buche C. and Tisseau J.
"Action Learning for Autonomous Virtual Actors" (2002)
- in: Parunak H.V.D., Brueckner S.A., Sauter J.A. and Matthews R.
"Global Convergence of Local Agent Behaviors" (2005)
- in: Peters C. and O'Sullivan C.
"A Memory Model for Autonomous Virtual Humans" (2002)
- in: Querrec R., Reignier P. and Chevaillier P.
"Humans and Autonomous Agents Interactions in a Virtual Environment for fire fighting Training" (2001)
- Autonomy
- in: Parenthoën M., Tisseau J. and Morineau T.
"Autonomy and Proactive Perception for Virtual Actors" (2002)
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