@Deprecated public abstract class PerceptiveAnimal extends Animal
| Constructor and Description |
|---|
PerceptiveAnimal()
Deprecated.
|
| Modifier and Type | Method and Description |
|---|---|
protected abstract void |
doDecision(PerceptionType[][] percepts)
Deprecated.
L'agent predateur se deplace en fonction de ses perceptions.
|
protected void |
doDecisionAndAction()
Deprecated.
Do the decision.
|
protected void |
drawPercepts(PerceptionType[][] percepts)
Deprecated.
Draw the specified percepts.
|
computeMove, computeMove, moveTocreateDefaultBody, doPerception, getAgentBody, getEnvironment, getPerceptionFilter, live, registerPerceptionFilter, replacePerceptionFilterclearProbes, compareTo, equals, forceIdentifierStringRepresentation, forceIdentifierStringRepresentation, getId, getNextMessage, getProbe, getSimulationStepDuration, getSimulationStepDuration, getSimulationTime, getSimulationTime, hasMessage, killMe, perSecond, registerService, removeAllProbes, removeProbe, sendMessage, setProbe, start, stop, unregisterServiceprotected void doDecisionAndAction()
SituatedAgentdoDecisionAndAction in class SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>protected abstract void doDecision(PerceptionType[][] percepts)
protected void drawPercepts(PerceptionType[][] percepts)
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