@Deprecated public class Lion extends PerceptiveAnimal
| Constructor and Description |
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Lion()
Deprecated.
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| Modifier and Type | Method and Description |
|---|---|
AnimalBody |
createDefaultBody(SituatedEnvironment<? extends SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>,AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence> in)
Deprecated.
Replies the default body for this agent.
|
protected void |
doDecision(PerceptionType[][] percepts)
Deprecated.
L'agent predateur se deplace en fonction de ses perceptions.
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doDecisionAndAction, drawPerceptscomputeMove, computeMove, moveTodoPerception, getAgentBody, getEnvironment, getPerceptionFilter, live, registerPerceptionFilter, replacePerceptionFilterclearProbes, compareTo, equals, forceIdentifierStringRepresentation, forceIdentifierStringRepresentation, getId, getNextMessage, getProbe, getSimulationStepDuration, getSimulationStepDuration, getSimulationTime, getSimulationTime, hasMessage, killMe, perSecond, registerService, removeAllProbes, removeProbe, sendMessage, setProbe, start, stop, unregisterServicepublic AnimalBody createDefaultBody(SituatedEnvironment<? extends SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>,AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence> in)
SituatedAgentThis method must be called by the environment when the agent arrived inside a situated environment.
createDefaultBody in class SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>protected void doDecision(PerceptionType[][] percepts)
PerceptiveAnimaldoDecision in class PerceptiveAnimalCopyright © 2003-2013 Arakhnê.org Members. All rights reserved under LGPL license terms.