@Deprecated public class Snake extends Animal
Constructor and Description |
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Snake()
Deprecated.
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Modifier and Type | Method and Description |
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AnimalBody |
createDefaultBody(SituatedEnvironment<? extends SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>,AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence> in)
Deprecated.
Replies the default body for this agent.
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protected void |
doDecisionAndAction()
Deprecated.
Do the decision.
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computeMove, computeMove, moveTo
doPerception, getAgentBody, getEnvironment, getPerceptionFilter, live, registerPerceptionFilter, replacePerceptionFilter
clearProbes, compareTo, equals, forceIdentifierStringRepresentation, forceIdentifierStringRepresentation, getId, getNextMessage, getProbe, getSimulationStepDuration, getSimulationStepDuration, getSimulationTime, getSimulationTime, hasMessage, killMe, perSecond, registerService, removeAllProbes, removeProbe, sendMessage, setProbe, start, stop, unregisterService
public AnimalBody createDefaultBody(SituatedEnvironment<? extends SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>,AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence> in)
SituatedAgent
This method must be called by the environment when the agent arrived inside a situated environment.
createDefaultBody
in class SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>
protected void doDecisionAndAction()
SituatedAgent
doDecisionAndAction
in class SituatedAgent<AnimalBody,SituatedObject,AnimalPerception,AnimalInfluence>
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