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[ST+99]  Real-time Bounding Box Area Computation

Schmalstieg.tech99 (Technical report)
Author(s)Schmalstieg, Dieter and Tobler, Robert F.
Title« Real-time Bounding Box Area Computation »
NumberTR-186-2-99-05
InstitutionInstitute of Computer Graphics and Algorithms, Vienna University of Technology
Year1999
AddressFavoritenstrasse 9-11/186, A-1040 Vienna, Austria

Abstract & Keywords
The area covered by a 3D bounding box after projection onto the screen is relevant for view-dependent algorithms in real-time and photorealistic rendering. We describe a fast method to compute the accurate 2D area of a 3D oriented bounding box, and show how it can be computed equally fast or faster than its approximation with a 2D bounding box enclosing the projected 3D bounding box.

Keywords: view-dependent algorithms applications, level of detail, bounding box area, computer graphics

BibTeX code
@techreport{Schmalstieg.tech99,
  number = {{TR-186-2-99-05}},
  month = jan,
  author = {Schmalstieg, Dieter and Tobler, Robert F.},
  domains = VR,
  title = {Real-time Bounding Box Area Computation},
  address = {Favoritenstrasse 9-11/186, A-1040 Vienna, Austria},
  year = 1999,
  institution = {Institute of Computer Graphics and Algorithms, Vienna
                 University of Technology},
}

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 + [ST+99] Schmalstieg D. et al., "Real-time Bounding Box Area Computation" (1999)
 + [TR+95] Tambe M. et al., "Architectures for Agents that Track O..." (1995)
 \ [WSH+05] Weyns D. et al., "Exploiting a Virtual Environment in a..." (2005)

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